![]() I have the shield, but literally never use it. Safe travel is easy, so fire suppression system is not truly needed. Pressure, yes, but everything after that isn't that interesting. Torpedoes I only use when I feel like fooling around, but it could do with more options (ink torpedoes, flash torpedoes?). Also thinking of "retiring" power efficiency and I've never used solar. Sonar I have on me, but find I don't use that much (might be because I've come to know the map so well + I rarely visit the JSC anymore). Or at least, I've been doing fine without them. ![]() Having the option to use both Power efficiency AND PDS would be awesome, as would Sonar, but after 3 slots are taken up by required mods you're left with very little options. After that you have either Solar charging, Power Efficiency (Both useless, IMO), Sonar (could be neat) Torpedoes (useful defense) or the PDS (expensive on the battery). Storage, Pressure compensator and Armored plating are basically required for Seamoth. How many of those who voted to keep 4x slots would change their mind if more upgrade (or interplay between them/features) were available? To have real choices you need spare slots that if used carelessly, have consequences.įor example: what if the devs made so that too much storage slow you down? too much armor weight you down (draining energy)? what if they added a speed upgrade (that tied with noise)? Right now, there's only 3 slots to combines (first is always pressure) and the consequences aren't our choice, we are just denied the use of all features at once. "choice & consequences" imply combination with consequences to your choices. Just like Smallpox5m4llP0X I always use Pressure, Armor, Storage for a minimum, so only the last slots vary. You are entitled to your taste but I disagree with your saying it fit "choice and consequences" better than having more slots. With 4 slots you have to prioritize what to use, depending on where you go and what you want to do. One interesting thought I had, is that if you lose a subs with more upgrades, you are even more likely to come back to scavenge them than if they were safely stored forever at home.Ĭhoices and consequences. two armor upgrade would increase energy-use (because it's heavier to keep afloat, or reduce prawn jump) a upgrade purely for speed would use more power (costing another efficiency/recharge upgrade) the Seamoth electric defense could use more energy (forcing you to get efficiency or recharge) Giving the Seamoth two "stats" slot for example would allow 4 storages upgrade and the Pressure compensator But just like on the prawn, equipment like "more efficiency" is just a stats modifier. Of course we don't have infinite space available, there will be limitation & incompatibility. They are too limited by themselves (torpedoes) They are too specific and I would have to sacrifice critical equipments that I can't spare. Either it's a pain to carry them and switch them (outside moonpool/cyclop) Myself there are some modules that I simply do not use because However it is not contradictory when the additions are very specifics/limited and yet you face too many situations. ![]() At 35 degrees celsius, it has a 10% charge rate, but this increases up to 50% the hotter it gets.I know making choices and sacrifice is the point. This upgrade replenishes the power of the Cyclops by using heat from the ocean. Base – 300% Reduction – 1 Computer Chip, 1 Benzene, 1 Polyaniline.This upgrade decreases the total power consumption of the Cyclops by 300%. Mark 3 – 1700 Meters Crush Depth – 1 Plasteel Ingot, 3 Kyanite, Depth Module Mk 2.Mark 2 – 1300 Meters Crush Depth – 1 Plasteel Ingot, 3 Nickel Ore, Depth Module Mk 1.Mark 1 – 900 Meters Crush Depth – 1 Plasteel Ingot, 3 Ruby Required.This allows it to survive greater pressure. ![]() This upgrade increases the Cyclops’ maximum crush depth. Below is a list of all the upgrades and what you need to craft them. Here you can also change the vehicles name and colour. To do this, head to the Vehicle Upgrade Console on the port side. Various upgrades can be installed into the Cyclops. Subnuatica Cyclops – Upgrades and Customisation
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