![]() Climbing, however, makes this not enough for all circumstances. Easier still is just using the "natural walls" of a hill, and removing all the ramps on one side or the other of the hill while building walls between the gaps. Place fortifications at the tops to stop climbers.ĭigging ditches/ moats, then removing the ramps can also be useful as a faster method of creating impassable terrain for non-fliers, which have the added advantage of allowing marksdwarves to shoot over them. However, since the advent of climbing, keep in mind that just having 1-z-level walls are not enough. ![]() The longer invaders take to reach you, the more time you have to get your militia in place. Putting a wall between your vulnerable and valuable civilians (and the others, too, why not?) and the things trying to kill them is the highest priority you have.īuilding walls can take time and micromanagement, but building a maze (and stuffing it with traps) is a good way to slow invaders down, especially if you get forewarning from scouts. Walls are currently invincible against any known force but the mighty dwarven pick. ![]() Walls are, by far and away, the single most powerful tool you have to combat enemies. Prepare for every type of threat (both military and engineering, in the form of floods or other Fun) before it finds you, or it will be too late. The single most important thing to remember is that in an emergency, your dwarves will be too panicked to react to orders. Regardless of specifics, it's important to have a plan for dealing with the several different types of inevitable attacks. Everyone will have their own preferences regarding fortress defense and how to deal with undead, wildlife, hostiles and goblin invaders.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |